PvP Mechanics
In the world of Classick, Player vs. Player (PvP) combat brings exciting challenges and unique mechanics that change the way you engage with others. Here’s what you need to know about the custom PvP systems:
Push & Smoothness
The push exhaust has been reduced, ensuring smoother combat interactions also double push is doable.
Your actions won’t be canceled when performing other actions, allowing for a more seamless and dynamic gameplay experience.
![PvPMechanic](fastpush.gif)
Guild Wars
The Guild War system allows guilds to place bets on a specific number of frags. The guild that reaches the designated frag count first wins the bet and takes the prize money.
Important: There are no frags counted between guilds during the war. PvP is enforced between guilds.
![PvPMechanic](35.gif)
Frag System
Once you reach 4 frags, you will be branded with a Red Skull, marking you as a criminal.
To reduce frags, you will need to kill monsters, for every minute you are hunting you will loose 1 minute of your frag time.
You will be able to reduce 2x your unjustified time normal & exping reductions.
Once you reach -1000 reputation points , you will be branded with a Yellow Skull for everyone marking you as a criminal.
To gain reputation, you will need to kill skulled players, finish quests, get repped by other players or crafting items NPC Mussah will reward you for doing this.
![PvPMechanic](36.png)
Medal Recovery
Dead Lost: Dying in PvP has consequences. Upon death (except during Guild Wars), a medal with the player's name and the killer’s name or creature will appear on the body.
- The player can recover the medal by purchasing it from another player or retrieving it from the corpse.
- Consumable Benefit: By consuming the medal, the player recovers 30% of the lost experience.
- Players have 24 hours to use the medal.
![PvPMechanic](26.gif)